glaive beam ftl. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. glaive beam ftl

 
 Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for exampleglaive beam ftl  Members Online

I'm clearing all ships okay BUT: I find it almost impossible to finish crews off without hacking/bombing the medbay, and I'm running out of missiles/drones. Invest in drones later in the game. Admit it, you cheered. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!! Follow me on Twitch:. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Every layer of active shields takes one damage off the beam. Hacking pairs very well with beams too. #8. Posts: 20. Make sure you hit the shield room first and try to make the. (and a weapon pre-ignitor) seriously, i've never seen a game so easy as this, given you're lucky enough for this combination. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. The Vulcan has the potential. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The weapons at the top of the list are consistently effective in almost any ship set-up. And the Glaive integrates far better with the rest of the game. PortalSoaker999 • 3 yr. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. When I went through the process a little over a year ago, I used the slipstream mod manager (at least I'm pretty sure that's the most up to date link. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Glaive Beam with level 0 manned bonus takes 22. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. Ion mk2, anti-bio beam, fire beam, fire bomb. The Glaive Beam is singlehandedly the most powerful weapon in the game. . But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Find a ship and shoot it until it's really low on HP, then jump away. Since then it's only killed my people : [ I should have never learned. ) or with ion setups. r/ftlgame A chip A close button A chip A close buttonThere are a lot of different types of weapons in the game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Weapons and artillery systems stop charging and cannot target a cloaked ship (unless a friendly or mind-controlled enemy crew is onboard). If OP needed to make the glaive work (and with this loadout), the flak was better. The Glaive beam will in do 2 damage per room if 1 shield bar is up. subscribers . Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. The Glaive Beam takes so long to charge that even if you hold off on Cloaking until the enemy fires with Cloak 3, it may not be ready to fire before your Cloak runs out. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. ago. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second and third sectors! In fact, I found. If FTL was still being balanced, BL3 would be at the top of the buff list. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…fdagpigj • 7 yr. ago. Pike Beam Whatever it can do, other beams do better. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. The enemies simply power as many weapons. It's nice that it can punch through 4 shields in a single "lucky" volley. Glaive Beam: 120 Crew: 2xHuman: 80 Zoltan: 65 Augments: Long Range Scanners: 30 Systems Total: 495 Weapons Total: 120 Crew Total: 145 Augments Total: 30 Ship Total: 745 Mantis Ships Mantis A. Stealth when initial salvo comes through, wait till shield drops, breach weapons, pike beam 3-4 rooms including weapons and med bay. Flak I. Hacking phase 2 flagship was my only option to get through the shields. So many screenshots of failed runs here have overly slow weapons without system support (e. Federation A and B are typically overrated on ship tier lists in my opinion. . Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. The Glaive Beam combined with the Weapon Pre-Igniter is hell on wheels. Gained 23 missiles and 5 drone parts from start. There is a trick/exploit where if you power down hacking mid flight, just as the drone fires, then power back up, the drone will miss. ) Double Glaive is fun if you can make it work. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Per page: 15 30 50. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. And the LORD sayeth: thou shall upgrade thy engines so that thy glaive beam stayeth online after thy foe shoots a breach missile. A final boss stage has 22 Hull. Not a single one of your Scrap is used elsewhere until then. FTL: Faster Than Light > General Discussions > Topic Details. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. You have to endure and explore 7 sectors. The other problem is its long cooldown, it works decently enough with a Hallberd or Glaive Beam but other weapons such as Heavy Laser will. Z X Z Z X Z X zs z 1 x s x 1 reference path bunch trajectory Figure 4: Typical projected bunch trajectory together with the prede ned reference path for the -magnet. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Let's just say I love the glaive beam. Defense Mk1 droid helps a lot, too. Flak2 + Glaive beam + pre ignitor #11. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. 1 seconds. eventually,) but wow, that. This guide aims to show players of any skill level how to get this cruiser up and running. g. Warp 1-2 guys to take out the enemy and the system, then warp back. Whenever you encounter an enemy ship, cloak immediately with the full three levels. You then get a flak gun. It's tricky to explain exactly why. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. I have a point to add. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. 73K subscribers in the ftlgame community. eventually,) but wow, that. 73K subscribers in the ftlgame community. Only BL I really is to BL II. Stage 1: hack shields, have both beams powered up, and 1 shot it. It works by selectively. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Selling Glaive Beams for just one-twenty scrap. It's tricky to explain exactly why. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Beams do damage when they enter rooms. Steam Munity Shields Are A Crutch The Stealth B In. 9K views 2 years ago. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. This means it is often a good idea to start on the enemy shield room to weaken/stop regeneration of shields. All other beam weapons are ineffective against any shields. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. Ion. It basically pierces all shields (that you are likely to encounter). ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. Use auto-fire so you don't have to keep finding the perfect beam line-up. IMO the best way to use the glaive beam is to sell it as soon as possible. piloting, shields, and missile artillery)107 votes, 13 comments. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. #2. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. #7. That is what's going on here. They can be bought at stores or rewarded from events. Drones are mildly useful on offense. 2. (If I remember correctly) If you have more than 8 weapon power total and a preigniter, it's possible to launch all of them at once when you start a battle if you. They work worst with long cooldown weapons that take the shipdown with huge burst. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Discuss Things I'm Reading and Playing FTL-Faster than Light Discussion Area 1; 2. FTL: Faster Than Light. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. It simply goes over texture. Beam weapons in general can't penetrate shields, so they need a fast firing last for support. Stackable. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. . eventually,) but wow, that. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Defense drones, cloaking, defensive hacking and high shields and engines. . The Weapon Pre-Igniter plus a crazy-powerful weapon like the Glaive Beam. FTL: Faster Than Light. Godspeed. Ftl ss has ing made the flagship too rng ftl tier some ftl ftl ae victory in hard mode. Nug_69. Petralicious. This ship is just like gambling every time you battle. Why does he have the glaive beam in storage? That thing can and will absolutely wreck any ship that is unfortunate enough to be on the receiving end of it if you can take down the shields. Against high dodge rate opponents, more shots simply means more chances to hit. Keep defending from the superweapon and firing at the shields. I now always play with captains edition and infinite loot add on with fleet disabled and once I got two optimized burst laser 3s ( optimized means they take. 9. I've tried focusing engines and the cockpit, but with the miss rates I get I'm better off shutting off shields and dying, not even worth the effort. - Glaive Beam - too much of a power-hogger. 37M subscribers in the gaming community. . "Destroy a ship at full health during a single cloak in the Stealth Cruiser. The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. This guide discusses successful and unsuccessful playstyles, specific ship strengths and weaknesses, route planning, resource management, and battle tactics in FTL: Advanced Edition. 160 scrap and four power for a crappy version of a glaive beam is just not worth it. Beams NEVER MISS. I was using the engi ship and from one of the first beacons in section one…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. If the enemy shields come back online before the beam finishes firing it won't keep going, so you. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". #8. 74K subscribers in the ftlgame community. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. eventually,) but wow, that. Also, while the Glaive Beam may be very strong, you will probably be taking more damage in this ship, since it takes much longer to charge. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most. Each laser shot temporarily removes a shield layer. 73K subscribers in the ftlgame community. The Gatling Laser, which fires even faster than a Vulcan once charged. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause! No pre-igniter, though = ( Watch live at. Glulam is available in both custom and stock sizes. Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. Fully trained weapons crew allows a Glaive Beam to hit the rebel flagship before it enters cloak. I then gained 156 Scrap, A Glaive Beam, and a quest marker. Master of Patience - Use only the Artillery Beam to destroy an enemy ship while taking no hull damage. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. . The combination of these weapons required all 8 weapon power bars, and. At least thats what i get on the iOS version of FTL. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. OneShot17. Reward!Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. The Holy Beam fired, and the LORD saw that it was good. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. I imagine that as the glaive beams were anihilating their way through the ship, it desperately tried to pull power away from shields and put them into engines or. (with a few exceptions, like the halberd and glaive beam) Beams do damage by hitting rooms, so to max out your damage, hit as many rooms as possible. So you need to get additional weapon/hacking for Stealth B and C both. Holoshideim's. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. 73K subscribers in the ftlgame community. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. use "Wait" at a repair beacon will repair you again). 64 votes, 53 comments. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. 420 votes, 18 comments. Open menu Open navigation Go to Reddit Home. . 50cal) bullets. Might be compatible for multiplayer. For me it would be either 4 burst laser 2s or a glaive beam with a burst laser 2 and 2 small ion bombs. Only other thing of note was cloaking was available to. If you are interested, you can find everything in the spreadsheet below, together with the stats. Obviously that could do massive damage, and took out some ships with one shot alone. FTL: Faster Than Light. In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. Give thought to how the enemy weapons system will sync up. Lasers are pretty all-around, but aren't usually a bad find (except for basic lasers). Unlocking Layout C For The Stealth CruiserFTL: Faster Than Light - How to Reach the Flagship and Win. 253 votes, 14 comments. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Full Lvl 4 shields, of course. If you use Glaive on level 2 shields, it does 1 damage. FTL: Faster Than Light. Jan. Too many times has my Glaive Beam been seconds away from firing only to be hit by one lucky laser. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Reply. That would have been fatal. Beams are unique in several ways. I am in Sector 5 or 6. 'Rules of thumb' are things that happen with uncanny accuracy across many runs. And tbh one-shoting an enemy with a glaive beam is the most satisfying thing you could have. Finally with 3 or more shields active, it will do no damage because 3-3=0. FTL: Faster Than Light. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. Pause. the DSR 1 sniper rifle, which fires 12,7mm (0. Upgraded cloaking makes this easier. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Nice if you have a pre-igniter, but everything's nice then. Burst Laser I. 534 posts Page 31 of 54. As such (in particular with the glaive beam) it is possible to deal 2*weapon damage to the zoltan shield and if this is sufficient to drop the zoltan shield also damage the last pixel or so of the beam. Chain Ion is too slow to be good. 159 votes, 17 comments. Remember, all you need is a tiny bit of the beam to reach the room. FTL: Faster Than Light Captain's Edition (or CE for short) is a massive community overhaul mod for FTL: Faster Than Light by Subset Games. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. FTL: Faster Than Light. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. )Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out shields. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Phase 3 was scary by the time I had the super shield down I was in pretty rough shape. 0 coins. "One of the most powerful weapons of war ever created. = 8 Energie. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. ago. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Crew damage: 45 HP per. The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. Faster Than Light by Subset Games. Beams do damage when they enter rooms. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Beams. With 2 shields active, it will do 1 damage per room, because 3-2=1. Discussions Rules and GuidelinesFTL: Faster Than Light is a "Roguelike-like" spaceship simulation game developed by Subset Games. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. The mini-beam is actually quite powerfull at that. I think I've only had one run where I saw 5 shield autoscouts at the final sector on hard. Diplomatic Immunity - While using the Federation Cruiser, use your crew in four special blue events by sector 5. eventually,) but wow, that. Burst 3 is a good weapon, It's just that Burst 2 is pretty much better in almost every way. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Advertisement Coins. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. Showing 1 - 10 of 10 comments. Endless waves of enemy boarders? Hack the Teleporter and beam them all back - or better yet, hack the Medbay/Clonebay and reduce them all to sizzling piles of organic matter. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. 9. 2 Damage to rooms with Systems. 71K subscribers in the ftlgame community. Missiles, bombs, and the Artillery Beam bypass all shields. (the ship can also be unlocked by winning the game with the Slug Cruiser) You are immediately messaged by an imposing looking Rock war vessel, "You're the ship off to. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. These weapons are ranked based on Damage, Swiftness, and Versatility. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. They do damage to the Zoltan Shields as they travel along their path. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. So it goes with Vulcans. Combining it with a cloak mitigates the long charge time. Layout C – Simo-H. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. Crew gain engine experience every time something is dodged in combat, the word MISS appears. The Glaive Beam definitely falls into the "awesome but impractical" category. In terms of raw damage, I believe your best bet is Ion Bomb + Ion Bomb + Glaive Beam + Hull Beam + Pre-Igniter. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. Reply-Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Even better if the 2 size room is the med-bay, as your boarders will prevent repairs. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). A very diverse crew, burst laser Mk. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. 5 damage per room every times it fires. Aiming beams takes like 4 times as many tries to get an optimal swipe. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. FASTER THAN LIGHT: ADVANCED EDITION. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. XD find, 3 glaives and a burst laser III You can only power 2 of those. BL2 is the best individual weapon as far as power needed vs. Use auto-fire so you don't have to keep finding the perfect beam line-up. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. Artillery and Glaive above Mini beam is a joke lmao. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. 2. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. If you manage to get an OP ship (e. But a glaive beam with two burst laser mark II's, more effective for the same charge. For some reason, though, I have serious problems making the ship work. Switching out the Glaive for the Mini Beam - if the latter were purchaseable - would be very likely to be a huge mistake on Stealth B, for example. A subreddit for (almost) anything related to games - video games, board games, card…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Had a lot of fun recently with hacking + hull beam +. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. . r/darkestdungeon • I'm so glad I got this "Shuffle the enemy party" combat advantage. That is what's going on here. Jump, and immediately pause. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. (shield ignore) - Halberd Beam (3 Energie) -> you can hit 3-4 systems at once. " I'd much rather prefer shorter cool down. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. Charge Ion. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. You can then immediately repower it while the defence drone is on cooldown between shots. The enemies simply power as many weapons. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Final Boss Guide (Spoilers) If the text on the star chart isn't clear enough, the final boss will slowly jump from beacon to beacon towards the Base. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. Affect some properties, like description of weapon and change texture. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. But you have to admit that gun is the shit. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. Missiles, bombs, and the Artillery Beam bypass all shields. It makes the burst III and glaive beam much more usable. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. This is instant death to anything. I opt for the latter over the Zoltan Shield because it works constantly and the ZS gets shredded by combat drones and ion or beam weapons (making it barely useful against phase 1 or 2 of the flagship). The beginning was very nice: I found a Fire Beam. ftl instead of . as for combos, whatever costs little energy and lets you break shields and deal damage. I once had that combo with a pre-igniter. When scrap was plentiful. e. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. eventually,) but wow, that. It's also rare and 120 scrap. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. ZS is obviously still better if you're picking lots of fights though. But I managed to get off another volley and suppress his drones, and survived stage 2. Lasers are general-purpose energy weapons. You should usually use them in conjuncture with some laser, missile or bomb weapons.